PARP

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PARP
Particle Emitter Property
Type Object
Object ID 0x2E
Games used Battle for Bikini Bottom
The SpongeBob SquarePants Movie
Rise of the Underminer

Format

Particle emitter properties are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 AssetID (PARS) parSysID
0x0C unnamed union? (size: 0x14) rate
value
0x20 ? (size: 0x14) life
0x34 ? (size: 0x14) size_birth
0x48 ? (size: 0x14) size_death
0x5C ? (size: 0x50) color_birth
0xAC ? (size: 0x50) color_death
0xFC ? (size: 0x14) vel_scale
0x110 ? (size: 0x14) vel_angle
0x124 Vector3 vel
0x130 int emit_limit -1
0x134 float emit_limit_reset_time
Events
0x138 Event[numberOfEvents] Events