List of major speedrun tricks

From Battlepedia
Jump to navigationJump to search

This table provides an overview of speedrun tricks found in the BFBB video game.

Trick Area Spatula/Sock Description
Ball Room Clip Mermalair Complete the Rolling Ball Room An L-bowl is used to clip into the case guarding the golden spatula.
Bathroom Boost Rock Bottom Across the Trench of Darkness A Damage Boost from a Sleepytime into a sliding bash is used to skip to the back entrance of the Trench of Advanced Darkness.
Boat Bash Flying Dutchman's Graveyard Top of the Stack of Ships Cruise Boost movement allows you to skip the wall jumping sections and collect the spatula.
Art skip Rock Bottom Return the Museum's Art Using downwards momentum stored from a Cruise Boost it is possible to lag clip through the ground under Mrs. Puff, collecting a purple shiny object which is a developer trigger that tells the game you've collected all the paintings.
Camper Skip Kelp Forest Find All the Lost Campers L-clipping is used to go out of bounds in Kelp Caves and find the camper without opening the gate.
Clam Skip Mermalair N/A
Dilemma Skip Jellyfish Fields Patrick's Dilemma A Damage Boost from a Duplicatotron 1000 is used to skip past the combat arena.
Dutchman Skip Flying Dutchman's Graveyard Defeat the Flying Dutchman Disabling the hand and Cruise Boosting allows the player to reach a hidden, leftover trigger above the map to skip the Dutchman fight.
Drain The Lake Clip Jellyfish Fields Drain The Lake Using downwards momentum stored from a Cruise Boost it is possible to lag clip through the lake, mashing L as well as Start + Select to create enough lag, and get the spatula without draining the lake.
Poseidome Clip Poseidome Rumble at the Poseidome Using downwards momentum stored from a Cruise Boost it is possible to lag clip through the corner of the arena, falling underneath the platform and collecting the spatula in the center.
Fast Brain Chum Bucket Lab The Small Shall Rule... Or Not A Cruise Boost can be used to land on robot SpongeBob's brain, which you can L-clip into to destroy the fuses from the inside.
Fast Buck Bikini Bottom On Top of the Chum Bucket A damage one-frame from a thunder tiki is used to double jump from the Police Station to the top of the Chum Bucket.
Fast Disable Bikini Bottom N/A Deactivating a Cruise Boost at a precise time and position over the Jellyfish Fields taxi stand disables Hans in one trip.
Fast Nut SpongeBob's Dream Slidin' Texas Style A Cruise Boost and a multi-step slide storage into a slide one-frame bubble bash sends SpongeBob straight to the acorn at the end of the slide.
Forbidden Skip SpongeBob's Dream Follow the Bouncing Ball A Bubble Bowl damage one-frame from a rotating spiky block gives SpongeBob just enough height to reach the last wooden platform.
Geode Clip Jellyfish Fields N/A
Goo Cage Clip Flying Dutchman's Graveyard A Path Through the Goo An L-bowl exactly one frame after a Bubble Bowl lands on top of SpongeBob at a precise position gives him enough displacement towards the cage to clip into it.
Goo Cage Lag Clip Flying Dutchman's Graveyard A Path Through the Goo Using downwards momentum stored from a Cruise Boost it is possible to lag clip through the top of the cage and collect the spatula without lowering the goo or using Goo Cage Clip.
Goo Lagoon Sponge-Glide Goo Lagoon N/A A Sponge-Glide against two lifeguard towers sends SpongeBob into the loading zone for the back entrance of the Goo Lagoon Pier.
Early Towers Sponge-Glide Goo Lagoon Connect the Towers A variant of the default Sponge-Glide which uses a different angle to land on the platform holding the robot for Connect the Towers. This allows you to defeat the robot during the first segment of the level.
Hammer Skip Jellyfish Fields Top of the Hill Manipulating a Hammer to stand in the right position gives SpongeBob enough leverage to perform a damage one-frame double jump straight to the end of Jellyfish Rock.
Hand disable Bikini Bottom N/A Standing on the out-of-bounds sand next to the Jellyfish Fields taxi stand allows the player to take the taxi to Jellyfish Fields while being taken by Hans.
Kids Goo Lagoon Save The Children Cruise Boost movement is used to save the children quickly.
Larry Time Challenge Skip Sand Mountain Beat Larry's Time Disabling the hand allows SpongeBob to jump off the slide and perform a precise L-bowl against a wall out-of-bounds, displacing him at a high enough speed to boost him directly down to the finish line.
Lighthouse Clip Downtown Bikini Bottom Ambush in the Lighthouse
Mermalair Slide Skip Mermalair N/A Patrick can build his momentum on the slide and jump straight into the Prawn entrance trigger, without lowering the bridge.
Oil Skip SpongeBob's Dream Across the Dreamscape A Damage Boost into a sliding bash is used to cross SpongeBob's dreamscape.
Pat's Hammer Jellyfish Fields Patrick's Dilemma The Ham-mer robot can be used to Damage Boost SpongeBob into a sliding bash, reaching Patrick's trigger and skipping the fight.
Pier Cutscene Skip Goo Lagoon Clean Out the Bumper Boats Destroying the ticket booth while drowning respawns you and skips the Ferris wheel cutscene.
Prawn Skip Mermalair Defeat Prawn Cruise Boosting allows the player to reach a hidden, leftover trigger above the map to skip the Prawn fight.
Quick Slick SpongeBob's Dream Across the Dreamscape A Damage Boost into a one-frame jump is used to cross SpongeBob's dreamscape.
Robo-Pat Skip Bikini Bottom N/A By using either a Damage Boost or Spongeball Storage, you can get over the barrier between the second and their hub worlds, skipping the Robo-Patrick fight. However, in non-CBC categories, you must return to the fight later to gain the Cruise Bubble. An easier (and less risky) technique is to get on top of the police station, walk to the edge, double jump, and spin at the invisible wall.
Robo-Sandy Skip Bikini Bottom N/A By going out of bounds, you can walk around the barrier between the first and second hub worlds, skiping the Robo-Sandy fight. However, in non-CBC categories, you must return to the fight later to gain the Bubble Bowl.
Robo-Sponge Skip Chum Bucket Lab Kah-Rah-Tae! Stacking a jump with momentum from the spinning platform allows the player to reach a hidden, leftover trigger above the map to skip the Robo-Sponge fight.
Rock Skip Jellyfish Fields Spelunking Cruise Boost movement can be used to jump off the stalagmites and reach the spatula behind the gate without opening it.
Sandy Nut SpongeBob's Dream Slidin' Texas Style With Hans Disabled, Sandy can jump to the side of the acorn, activate a checkpoint, then purposefully die on the manure truck below. Doing so respawns you on top of the acorn.
Shady Shoals Glide Bikini Bottom On Top of Shady Shoals
Skee Ball Abuse Goo Lagoon N/A Skee Ball Abuse involves getting a bubble bowl stuck between two Stone Tikis, causing the bowling ball to move back and forth every other frame. In the skee ball machine, this allows you to activate the trigger 30 times per second and rapidly generate shiny objects.
Sleepy Skip Rock Bottom How in Tarnation Do You Get There? A Damage Boost from the Sleepytime robot sends you into a sliding bash towards the spatula.
Super Bounce Skip SpongeBob's Dream Super Bounce It is possible to jump onto the side of the spiky blocks from the slide and reach the trampoline which launches you to Squidward's house.
Swamp Cage Clip Kelp Forest Down In The Swamp Using downwards momentum stored from a Cruise Boost it is possible to lag clip through the ground and get the spatula without raising the cage.
Swingers BBJ SpongeBob's Dream Swingers Ahoy! Using a Bowl Boost and jumping allows you to go from the platform with the oil robot directly onto the platform with the spatula.
Taxi Skip Bikini Bottom N/A Landing or bowling onto a taxi trigger while unlocking the area allows you to enter the area before the cutscene for unlocking the area ends.
Tower Climb Goo Lagoon Tower Bungee Climbing the flags and grabbing the ledge allows you to reach the bungee without paying the toll.
Wall Jump Skip Flying Dutchman's Graveyard Top of the Stack of Ships Cruise Boost movement allows you to skip the wall jumping sections and collect the spatula.