List of Events

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This is a list of Events for Spongebob Squarepants: Battle for Bikini Bottom.

List

Event ID Name Object Asset Types Variables Description
0x0000 Unknown
0x0001 Enable All 0, 0, 0, 0, 0, AssetID Turns on event handling for an object asset.
0x0002 Disable All 0, 0, 0, 0, 0, AssetID Turns off event handling for an object asset.
0x0003 Visible All

SIMP, PLAT, BOUL:

  • float Unknown, 0, 0, 0, 0, 0

UI:

  • CRDT Credits, 0, 0, 0, 0, 0
Turns on rendering for an object asset. If Unknown is 77, plays a pop-in animation.
0x0004 Invisible All

SIMP, PLAT, BOUL:

  • float Unknown

UIFT:

  • 0, 0, 0, 0, CRDT Credits, 0
Turns off rendering for an object asset. If Unknown is 77, plays a pop-out animation.
0x0005 EnterPlayer TRIG 0, 0, 0, 0, 0, 0 Fired by the PLYR whenever it enters a TRIG's volume.
0x0006 ExitPlayer TRIG 0, 0, 0, 0, 0, 0 Fired by the PLYR whenever it exits a TRIG's volume.
0x0007 TouchPlayer Unused
0x0008 ControlOff PLYR 0, 0, 0, 0, 0, AssetID Disables controller input except for the camera controls, and shows black bars on the top and bottom of the screen.
0x0009 ControlOn PLYR 0, 0, 0, 0, 0, 0 Enables controller input and removes the black bars from the screen.
0x000A Reset All 0, 0, 0, 0, 0, AssetID Resets an object asset to its initial position/values.
0x000B Increment CNTR 0, 0, 0, 0, 0, 0 Increases a CNTR's value by 1. If the new value is between 1 and 20, one of the events from Count1 to Count20 is fired.
0x000C Decrement CNTR, GRUP float Unknown, 0, 0, 0, 0, 0 Decreases a CNTR's value by 1. If the new value is 0, Expired is fired. Otherwise, if the new value is between 1 and 20, one of the events from Count1 to Count20 is fired.
0x000D Open Unused
0x000E Close Unused
0x000F Toggle BUTN 0, 0, 0, 0, 0, 0 Toggles a BUTN's pressed state.
0x0010 Teleport Player PORT 0, 0, 0, 0, 0, 0 Teleports the player using a portal. If the portal's destination level is the same as the current level, the player teleports instantly. Otherwise, a loading screen appears for the destination level. Moves the player to the portal's marker and rotates both the player and the camera to the portal's rotation.
0x0011 OutOfBounds PLYR float Unknown, 0, 0, 0, 0, 0 Causes the hand to immediately take the player off-screen and place him/her back into the level.
0x0012 Run game_object:Camera_Tweak, game_object:Flythrough​, GRUP, PLAT, TIMR float Unknown, float Unknown, float Unknown, float Unknown, AssetID, AssetID Starts a TIMR.
0x0013 Stop game_object:Camera_Tweak, game_object:Flythrough​, GRUP, PLAT, SFX, TIMR 0, 0, 0, 0, 0, AssetID Pauses a TIMR?
0x0014 Expired CNTR, GRUP, TIMR 0, 0, 0, 0, 0, 0 Fired from Decrement if a CNTR's new value is 0.

Fired when a running TIMR reaches 0.

0x0015 Move Unused
0x0016 Destroy DSTR, GRUP 0, 0, 0, 0, 0, AssetID
0x0017 Pause Unused
0x0018 Play CSNM, GRUP, SFX 0, 0, 0, 0, AssetID, AssetID
0x0019 PlayOne Unused
0x001A PlayMaybe SFX 0, 0, 0, 0, 0, 0
0x001B RoomStart Unused
0x001C Invalidate Unused
0x001D Tilt Unused
0x001E Untilt Unused
0x001F Arrive MVPT, PLAT ?
0x0020 Mount game_object:bungee_hook​, GRUP PKUP, PLAT 0, 0, 0, 0, AssetID, 0 When the player lands on the object, this is sent.
0x0021 Dismount game_object:bungee_hook​​, PLAT ? When the player is not on top of the object, this is sent.
0x0022 Break PLAT ?
0x0023 Pickup PKUP 0, 0, 0, 0, 0, 0 Collects a PKUP. Fired by the PLYR when it touches a PKUP.
0x0024 Death VIL 0, 0, 0, 0, 0, 0
0x0025 Kill BOUL, GRUP, PLYR, VIL 0, 0, 0, 0, 0, AssetID Will bring the target to 0 health and kill them.
0x0026 On EGEN, FOG, GRUP, MVPT, PARE, SURF, EGEN float Unknown, 0, 0, 0, 0, 0
0x0027 Off EGEN, GRUP, MVPT, PARE, PARS, SURF, EGEN 0, 0, 0, 0, 0, 0
0x0028 Patrol On VIL 0, 0, 0, 0, 0, 0
0x0029 Patrol Off VIL 0, 0, 0, 0, 0, 0
0x002A Wander On Unused
0x002B Wander Off Unused
0x002C Detect Player On GRUP, VIL 0, 0, 0, 0, 0, 0 When recieved, an enemy starts targeting the PLYR.
0x002D Detect Player Off GRUP, VIL 0, 0, 0, 0, 0, 0 When recieved, an enemy stops targeting the PLYR.
0x002E Chase Player On Unused
0x002F Chase Player Off VIL 0, 0, 0, 0, 0, 0
0x0030 Go To Sleep Unused
0x0031 Wake Up Villain Unused
0x0032 Respawn GRUP, VIL 0, 0, 0, 0, 0, 0
0x0033 PlayerDeath Unused
0x0034 GiveChance Unused
0x0035 GiveShinyObjects PLYR float Amount, 0, 0, 0, 0, AssetID Gives Amount Shiny Objects to the player. A negative number takes away Shiny Objects.
0x0036 GiveHealth PLYR float Amount, 0, 0, 0, 0, 0 Gives Amount Underwear to the player. A negative number takes away Underwear. If Amount is -666, Underwear is not taken away if the player only has one Underwear left.
0x0037 ButtonPress BUTN, GRUP 0, 0, 0, 0, 0, 0 Fired by BUTN upon being pressed.
0x0038 ButtonUnpress BUTN 0, 0, 0, 0, 0, AssetID Fired by BUTN upon being unpressed.
0x0039 ArriveHalfway PLAT ?
0x003A Hit DSTR, PLAT, SIMP ?
0x003B ButtonPressAction ?
0x003C Evaluate COND, GRUP ? Evaluates a COND, causing it to fire either True or False.
0x003D True COND ? Fired by a COND upon evaluation of condition to true.
0x003E False COND ? Fired by a COND upon evaluation of condition to false.
0x003F PadPressX UI, UIFT ?
0x0040 PadPressSquare game_object:talk_box ?
0x0041 PadPressO game_object:talk_box, UI ?
0x0042 PadPressTriangle game_object:talk_box, UIFT ?
0x0043 PadPressL1 ?
0x0044 PadPressL2 game_object:talk_box ?
0x0045 PadPressR1 game_object:talk_box, UIFT ?
0x0046 PadPressR2 game_object:talk_box, UIFT ?
0x0047 PadPressStart UIFT ?
0x0048 PadPressSelect ?
0x0049 PadPressUp UI, UIFT ?
0x004A PadPressDown UI, UIFT ?
0x004B PadPressRight UI, UIFT ?
0x004C PadPressLeft UI, UIFT ?
0x004D FontBackdropOn ?
0x004E FontBackdropOff ?
0x004F UI Select UI, UIFT ?
0x0050 UI Unselect UI, UIFT ?
0x0051 UI Focus On GRUP, UIFT ?
0x0052 UI Focus Off GRUP, UIFT ?
0x0053 Collision On GRUP, PLAT, SIMP ? Enables the solidity flag on a placeable asset.
0x0054 Collision Off DSTR, GRUP, PLAT, SIMP ? Disables the solidity flag on a placeable asset.
0x0055 Collision+Visible On GRUP, PKUP, PLAT, SIMP ? Enables both the solidity and visibility flag on a placeable asset.
0x0056 Collision+Visible Off BOUL, DSTR, GRUP, PKUP, PLAT, SIMP ? Disables both the solidity and visibility flag on a placeable asset.
0x0057 Scene Prepare All ? Sent to all assets which are enabled on level start.
0x0058 Scene Finish ?
0x0059 Room Prepare All ?
0x005A Room Finish ?
0x005B LobMaster Shoot ?
0x005C LobMaster Reset ?
0x005D FallToDeath PLYR ?
0x005E UI Focus On+Select UI, UIFT ?
0x005F UI Focus Off+Unselect GRUP, UI, UIFT ?
0x0060 Set Pad Config to Preset A ?
0x0061 Set Pad Config to Preset B ?
0x0062 Set Pad Config to Preset C ?
0x0063 Set Pad Config to Preset D ?
0x0064 Pad Vibrate On DPAT ?
0x0065 Pad Vibrate Off DPAT ?
0x0066 Mono Sound DPAT ? Sets the sound mode to mono.
0x0067 Stereo Sound DPAT ? Sets the sound mode to stereo.
0x0068 Increase Master Volume ?
0x0069 Decrease Master Volume ?
0x006A Increase Music Volume DPAT ?
0x006B Decrease Music Volume DPAT ?
0x006C Increase SFX Volume DPAT ?
0x006D Decrease SFX Volume DPAT ?
0x006E IntroState_Sony ?
0x006F IntroState_Publisher ?
0x0070 IntroState_Developer ?
0x0071 IntroState_License ?
0x0072 IntroState_Count ?
0x0073 TitleState_Start ?
0x0074 TitleState_Attract ?
0x0075 TitleState_Count ?
0x0076 LoadState_SelectMemCard ?
0x0077 LoadState_SelectSlot ?
0x0078 LoadState_Loading ?
0x0079 LoadState_Count ?
0x007A OptionsState_Options ?
0x007B OptionsState_Count ?
0x007C SaveState_SelectMemCard ?
0x007D SaveState_SelectSlot ?
0x007E SaveState_Saving ?
0x007F SaveState_Count ?
0x0080 PauseState_Pause DPAT ?
0x0081 PauseState_Options ?
0x0082 PauseState_Count ?
0x0083 GameState_FirstTime ?
0x0084 GameState_Play DPAT ?
0x0085 GameState_LoseChance ?
0x0086 GameState_GameOver ?
0x0087 GameState_SceneSwitch ?
0x0088 GameState_Dead ?
0x0089 SetIntroState_Sony ?
0x008A SetIntroState_Publisher ?
0x008B SetIntroState_Developer ?
0x008C SetIntroState_License ?
0x008D SetIntroState_Count ?
0x008E SetTitleState_Start ?
0x008F SetTitleState_Attract ?
0x0090 SetTitleState_Count ?
0x0091 SetLoadState_SelectMemCard ?
0x0092 SetLoadState_SelectSlot ?
0x0093 SetLoadState_Loading DPAT ?
0x0094 SetLoadState_Count ?
0x0095 SetOptionsState_Options ?
0x0096 SetOptionsState_Count ?
0x0097 SetSaveState_SelectMemCard DPAT ?
0x0098 SetSaveState_SelectSlot ?
0x0099 SetSaveState_Saving DPAT ?
0x009A SetSaveState_Count ?
0x009B SetPauseState_Pause ?
0x009C SetPauseState_Options ?
0x009D SetPauseState_Count ?
0x009E SetGameState_FirstTime DPAT ?
0x009F SetGameState_Play DPAT ?
0x00A0 SetGameState_LoseChance ?
0x00A1 SetGameState_GameOver ?
0x00A2 SetGameState_SceneSwitch ?
0x00A3 SetGameState_Dead ?
0x00A4 Digup ?
0x00A5 GameState_Exit ?
0x00A6 SetGameState_Exit DPAT ?
0x00A7 LobMaster Shoot From Widget ?
0x00A8 Back DPAT ?
0x00A9 Cancel DPAT ?
0x00AA Retry DPAT ?
0x00AB Select Card DPAT ?
0x00AC Select Slot DPAT ?
0x00AD OK DPAT ?
0x00AE VilHurtBoss ?
0x00AF Attack ?
0x00B0 AttackOn ?
0x00B1 AttackOff ?
0x00B2 Drop pickup PKUP ?
0x00B3 VilReport_StartingIdle ?
0x00B4 VilReport_StartingSleep ?
0x00B5 VilReport_StartingGuard ?
0x00B6 VilReport_StartingPatrol ?
0x00B7 VilReport_StartingDazed ?
0x00B8 VilReport_StartingLook ?
0x00B9 VilReport_StartingListen ?
0x00BA VilReport_StartingInvestigate ?
0x00BB VilReport_StartingChase ?
0x00BC VilReport_StartingAttack ?
0x00BD VilReport_StartingRetreat ?
0x00BE Preload CSNM ?
0x00BF Done CSNM, SFX ?
0x00C0 Arcto MVPT, PLAT ?
0x00C1 Digup Reaction ?
0x00C2 Set Check Point DPAT rotation (i think?),?,?,?,MRKR,? When sent to the DPAT, it updates the player's respawn point to the MRKR specified.
0x00C3 AnimPlay DSTR, GRUP, PLAT, SIMP ? Plays the animation for that asset, which is specified in Animation_AssetID in the asset.
0x00C4 AnimPlayLoop GRUP, PLAT, SIMP ? Plays a looping animation for an asset.
0x00C5 AnimStop PLAT, SIMP ? Stops the animation for an asset.
0x00C6 AnimPause SIMP ? Pauses the animation for an asset.
0x00C7 AnimResume ? Resumes a paused animation for an asset.
0x00C8 AnimTogglePause ?
0x00C9 AnimPlayRandom ?
0x00CA AnimPlayMaybe ?
0x00CB SetSpeed PLAT ?
0x00CC Accelerate ?
0x00CD MoveToTarget ?
0x00CE SwingerFollow ?
0x00CF ShaggyMount ?
0x00D0 ShaggyWitchDrop ?
0x00D1 ShaggySwap ?
0x00D2 ShaggyState ?
0x00D3 ShaggyAction ?
0x00D4 EnterEntity TRIG 0, 0, 0, 0, 0, AssetID Fired by the Asset that enters the TRIG's volume.
0x00D5 ExitEntity TRIG 0, 0, 0, 0, 0, AssetID Fired by the Asset that exits the TRIG's volume.
0x00D6 ENTER FLAGGED - DO NOT USE ?
0x00D7 EXIT FLAGGED - DO NOT USE ?
0x00D8 Drivenby PLAT ? Sets the target asset as a parent, so any movement performed by the asset will be followed.
0x00D9 FollowTarget ?
0x00DA FaceTarget ?
0x00DB WatchTarget ?
0x00DC ShaggyCollideOnly ?
0x00DD Shaggy1_ThrowTarget ?
0x00DE Shaggy8_CallEnable ?
0x00DF Shaggy8_CallDisable ?
0x00E0 Shaggy8_SetMagnet ?
0x00E1 Shaggy8_ClearMagnet ?
0x00E2 StartMoving PLAT ?
0x00E3 StopMoving PLAT ?
0x00E4 Swoosh ?
0x00E5 ShaggySetDown ?
0x00E6 ShaggyGrabEnable ?
0x00E7 ShaggyGrabDisable ?
0x00E8 ShaggyGrabbed ?
0x00E9 ShaggyThrown ?
0x00EA VilDoAction ?
0x00EB GangDoBossAction ?
0x00EC VilFakeChaseOn ?
0x00ED VilFakeChaseOff ?
0x00EE BossMMPushButton ?
0x00EF VilReport_DecayComplete ?
0x00F0 VilGuardWidget ?
0x00F1 TextureAnimateOn ?
0x00F2 TextureAnimateOff ?
0x00F3 TextureAnimateToggle ?
0x00F4 ColorEffectOn ?
0x00F5 ColorEffectOff ?
0x00F6 ColorEffectToggle ?
0x00F7 SetTextureAnimGroup ?
0x00F8 SetTextureAnimSpeed SURF ?
0x00F9 TextureAnimateStep ?
0x00FA Emit ?
0x00FB Emitted ?
0x00FC TranslucentOn ?
0x00FD TranslucentOff ?
0x00FE TranslucentToggle ?
0x00FF VilGangTalkOn ?
0x0100 VilGangTalkOff ?
0x0101 Give PowerUp PLYR
  • float PowerUp - The powerup to enable.
    0 = Bubble Bowl, 1 = Cruise Bubble
Enables one of the player's moves. (Only affects SpongeBob)
0x0102 Unlock R001 ?
0x0103 Unlock S001 ?
0x0104 Unlock E001 ?
0x0105 Unlock F001 ?
0x0106 Disable Group Contents GRUP ?
0x0107 ShaggyPhysHack ?
0x0108 OccludeOn ?
0x0109 OccludeOff ?
0x010A WaveSetLinear - OBSOLETE ?
0x010B WaveSetRipple - OBSOLETE ?
0x010C SituationLaugh ?
0x010D SituationBossBattleGreenGhost ?
0x010E SituationBossBattleRedBeard ?
0x010F SituationBossBattleMasterMind ?
0x0110 SituationBossBattleBlacknight ?
0x0111 SituationPlayerScare ?
0x0112 SituationPlayerSafe ?
0x0113 SituationPlayerDanger ?
0x0114 SituationPlayerChaseBegin ?
0x0115 SituationPlayerChaseEnd ?
0x0116 SituationPlayerSeeShaggy ?
0x0117 SituationPlayerSeeFood ?
0x0118 SituationPlayerSeeToken ?
0x0119 SituationPlayerSeeScoobySnack ?
0x011A SituationPlayerSeePowerup ?
0x011B SituationPlayerSeeMonster ?
0x011C SituationPlayerSuccess ?
0x011D SituationPlayerFailure ?
0x011E Show Hud DPAT, GRUP ?
0x011F Hide Hud DPAT, GRUP ?
0x0120 FADE OUT DPAT ?
0x0121 SetRain ?
0x0122 SetSnow ?
0x0123 ShaggyMowerStopMode ?
0x0124 ScriptReset ?
0x0125 WaitForInput ?
0x0126 Play Movie DPAT ?
0x0127 Mastermind is defeated ?
0x0128 - ? There is no event defined for this ID for some reason.
0x0129 PlayMusic DPAT ?
0x012A Forward GRUP, PLAT ? Causes a PLAT to play its movement forward.
0x012B Reverse GRUP, PLAT ? Causes a PLAT to play its movement in reverse.
0x012C PlayerRumbleTest ?
0x012D PlayerRumbleLight PLYR ?
0x012E PlayerRumbleMedium ?
0x012F PlayerRumbleHeavy PLYR ?
0x0130 Screen Adjustment ON DPAT ?
0x0131 Screen Adjustment OFF DPAT ?
0x0132 Set as Skydome PLAT, SIMP ?
0x0133 Connect_IOwnYou BOUL, GRUP, MVPT, VIL ?
0x0134 Duplotron_WaveBegin ?
0x0135 Duplotron_WaveComplete VIL ? Fires when all enemies in a Duplo's wave are destroyed (when WaveMode Discreet), or all enemies + duplotron are destroyed otherwise
0x0136 Duplotron_NPCBorn ?
0x0137 Duplotron_NPCKilled ?
0x0138 Duplotron_MaxNPCExpired ?
0x0139 Duplotron_Pause GRUP, VIL ? Pauses Duplotron spawning when received.
0x013A Duplotron_Resume GRUP, VIL ? Resumes Duplotron spawning when received.
0x013B Set as Goo GRUP, PLAT, SIMP ? Causes an object to gain the properties of goo, meaning landing on it will knock you back and can drown you, along with having waves.
0x013C NPCScript_ScriptBegin ?
0x013D NPCScript_ScriptEnd ?
0x013E NPCScript_ScriptReady ?
0x013F NPCScript_Halt ?
0x0140 NPCScript_SetPos ?
0x0141 NPCScript_SetDir ?
0x0142 NPCScript_LookNormal ?
0x0143 NPCScript_LookAlert ?
0x0144 NPCScript_FaceWidget ?
0x0145 NPCScript_FaceWidgetDone ?
0x0146 NPCScript_GotoWidget ?
0x0147 NPCScript_GotoWidgetDone ?
0x0148 NPCScript_AttackWidget ?
0x0149 NPCScript_AttackWidgetDone ?
0x014A NPCScript_FollowWidget ?
0x014B NPCScript_PlayAnim ?
0x014C NPCScript_PlayAnimDone ?
0x014D NPCScript_LeadPlayer ?
0x014E Set Text ?
0x014F Start Conversation CAM, game_object:talk_box, game_object:task_box ?
0x0150 End Conversation CAM, game_object:talk_box, GRUP ?
0x0151 Switch CAM ?
0x0152 Add Text ?
0x0153 Clear Text ?
0x0154 Open Teleport Box game_object:Teleport ? Opens a game_object:Teleport Box.
0x0155 Close Teleport Box ? Closes a game_object:Teleport Box.
0x0156 On Signal 0 game_object:talk_box ? Fired when {signal:0} is encountered in the game_object:talk_box's TEXT.
0x0157 On Signal 1 game_object:talk_box ? Fired when {signal:1} is encountered in the game_object:talk_box's TEXT.
0x0158 On Signal 2 game_object:talk_box ? Fired when {signal:2} is encountered in the game_object:talk_box's TEXT.
0x0159 On Signal 3 game_object:talk_box ? Fired when {signal:3} is encountered in the game_object:talk_box's TEXT.
0x015A On Signal 4 game_object:talk_box ? Fired when {signal:4} is encountered in the game_object:talk_box's TEXT.
0x015B On Signal 5 game_object:talk_box ? Fired when {signal:5} is encountered in the game_object:talk_box's TEXT.
0x015C On Signal 6 game_object:talk_box ? Fired when {signal:6} is encountered in the game_object:talk_box's TEXT.
0x015D On Signal 7 game_object:talk_box ? Fired when {signal:7} is encountered in the game_object:talk_box's TEXT.
0x015E On Signal 8 game_object:talk_box ? Fired when {signal:8} is encountered in the game_object:talk_box's TEXT.
0x015F On Signal 9 game_object:talk_box ? Fired when {signal:9} is encountered in the game_object:talk_box's TEXT.
0x0160 Stop Wait game_object:talk_box ?
0x0161 On Conversation Start game_object:talk_box ?
0x0162 On Conversation End game_object:talk_box ?
0x0163 Hit Melee PLAT, SIMP ? Sent when hit by PLYR melee.
0x0164 Hit Bubble Bounce ? Sent when hit by SpongeBob's bounce.
0x0165 Hit Bubble Bash PLAT ? Sent when hit by SpongeBob's bash.
0x0166 Hit Bubble Bowl PLAT, SIMP ? Sent when hit by SpongeBob's Bubble Bowl.
0x0167 Hit Patrick Slam ? Sent when hit by Patrick's slam
0x0168 Hit By Throwable ? Sent when hit by a throwable object. (enemy, fruit, tiki)
0x0169 Paddle Hit Left PLAT ?
0x016A Paddle Hit Right PLAT ?
0x016B Initiate Task game_object:task_box ? Starts a Task for an NPC.
0x016C Set Success game_object:task_box ? Sets a Task as successful which leads to the reward.
0x016D Set Failure game_object:task_box ?
0x016E On Accept ?
0x016F On Decline ?
0x0170 On Complete ?
0x0171 Generate Boulder game_object:BoulderGenerator ?
0x0172 Launch Boulder At Widget game_object:BoulderGenerator ?
0x0173 Launch Boulder At Point ?
0x0174 Launch Boulder At Player game_object:BoulderGenerator ?
0x0175 Duplotron_SuperDuperDone ?
0x0176 Duplotron_DuperIsDoner VIL ? Sent when all enemies specified in a Dupetron's events are killed.
0x0177 Bus Switch Character game_object:BusStop ?
0x0178 Group Update Together GRUP ? All objects in the group will update together, so they will not desync their movement when not loaded.
0x0179 Set Update Distance BOUL, BUTN, GRUP, PKUP, PLAT, SIMP, VIL distance,? Sets distance an object stays loaded in, specified with argument.
0x017A Translate, Local X PLAT ?
0x017B Translate, Local Y PLAT ?
0x017C Translate, Local Z PLAT ?
0x017D Translate, World X PLAT ?
0x017E Translate, World Y GRUP, PLAT ?
0x017F Translate, World Z PLAT ?
0x0180 Rotate, Local X PLAT ?
0x0181 Rotate, Local Y PLAT ?
0x0182 Rotate, Local Z PLAT ?
0x0183 Rotate, World X PLAT ?
0x0184 Rotate, World Y PLAT ?
0x0185 Rotate, World Z PLAT ?
0x0186 Translate, Local X Done ?
0x0187 Translate, Local Y Done PLAT ?
0x0188 Translate, Local Z Done ?
0x0189 Translate, World X Done PLAT ?
0x018A Translate, World Y Done PLAT ?
0x018B Translate, World Z Done PLAT ?
0x018C Rotate, Local X Done ?
0x018D Rotate, Local Y Done PLAT ?
0x018E Rotate, Local Z Done ?
0x018F Rotate, World X Done ?
0x0190 Rotate, World Y Done PLAT ?
0x0191 Rotate, World Z Done ?
0x0192 Count1 CNTR ? Sets the value of a CNTR to 1. Fired from Increment or Decrement if the CNTR's new value is 1.
0x0193 Count2 CNTR ? Sets the value of a CNTR to 2. Fired from Increment or Decrement if the CNTR's new value is 2.
0x0194 Count3 CNTR ? Sets the value of a CNTR to 3. Fired from Increment or Decrement if the CNTR's new value is 3.
0x0195 Count4 CNTR ? Sets the value of a CNTR to 4. Fired from Increment or Decrement if the CNTR's new value is 4.
0x0196 Count5 CNTR ? Sets the value of a CNTR to 5. Fired from Increment or Decrement if the CNTR's new value is 5.
0x0197 Count6 CNTR ? Sets the value of a CNTR to 6. Fired from Increment or Decrement if the CNTR's new value is 6.
0x0198 Count7 CNTR ? Sets the value of a CNTR to 7. Fired from Increment or Decrement if the CNTR's new value is 7.
0x0199 Count8 CNTR ? Sets the value of a CNTR to 8. Fired from Increment or Decrement if the CNTR's new value is 8.
0x019A Count9 CNTR ? Sets the value of a CNTR to 9. Fired from Increment or Decrement if the CNTR's new value is 9.
0x019B Count10 CNTR ? Sets the value of a CNTR to 10. Fired from Increment or Decrement if the CNTR's new value is 10.
0x019C Count11 CNTR ? Sets the value of a CNTR to 11. Fired from Increment or Decrement if the CNTR's new value is 11.
0x019D Count12 CNTR ? Sets the value of a CNTR to 12. Fired from Increment or Decrement if the CNTR's new value is 12.
0x019E Count13 CNTR ? Sets the value of a CNTR to 13. Fired from Increment or Decrement if the CNTR's new value is 13.
0x019F Count14 CNTR ? Sets the value of a CNTR to 14. Fired from Increment or Decrement if the CNTR's new value is 14.
0x01A0 Count15 CNTR ? Sets the value of a CNTR to 15. Fired from Increment or Decrement if the CNTR's new value is 15.
0x01A1 Count16 CNTR ? Sets the value of a CNTR to 16. Fired from Increment or Decrement if the CNTR's new value is 16.
0x01A2 Count17 CNTR ? Sets the value of a CNTR to 17. Fired from Increment or Decrement if the CNTR's new value is 17.
0x01A3 Count18 CNTR ? Sets the value of a CNTR to 18. Fired from Increment or Decrement if the CNTR's new value is 18.
0x01A4 Count19 CNTR ? Sets the value of a CNTR to 19. Fired from Increment or Decrement if the CNTR's new value is 19.
0x01A5 Count20 CNTR ? Sets the value of a CNTR to 20. Fired from Increment or Decrement if the CNTR's new value is 20.
0x01A6 Set State ?
0x01A7 Enter SpongeBob TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is SpongeBob.
0x01A8 Enter Patrick TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is Patrick.
0x01A9 Enter Sandy TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is Sandy.
0x01AA Exit SpongeBob TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is SpongeBob.
0x01AB Exit Patrick TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is Patrick.
0x01AC Exit Sandy TRIG ? Fired by the PLYR whenever it enters a TRIG's volume and the current character is Sandy.
0x01AD NPCSpecial_PlatformSnap VIL ?
0x01AE NPCSpecial_PlatformFall VIL ?
0x01AF Goo set warb coeffs PLAT, SIMP ?
0x01B0 Goo set freeze duration PLAT ?
0x01B1 Goo melt ?
0x01B2 Set State Range DSCO ?
0x01B3 Set State Delay ?
0x01B4 Set Transition Delay ?
0x01B5 NPC Fight On VIL ?
0x01B6 NPC Fight Off ?
0x01B7 NPC Patrol Spline On ?
0x01B8 NPC Patrol Spline Off ?
0x01B9 NPC Kill Quietly ?
0x01BA Hit (General) ?
0x01BB Hit (Head) ?
0x01BC Hit (Left Arm) ?
0x01BD Hit (Right Arm) ?
0x01BE Hit (Left Leg) ?
0x01BF Hit (Right Leg) ?
0x01C0 Hit (Lower Body) ?
0x01C1 GiveSocks (current level) PLYR amount,? Gives the player socks for the current level specified by the argument.
0x01C2 GiveCollectables (current level) PLYR amount,? Gives the player collectables for the current level specified by the argument.
0x01C3 SetSocks (current level) amount,? Sets the player's socks for the current level specified by the argument.
0x01C4 SetCollectables (current level) amount,? Sets the player's collectables for the current level specified by the argument.
0x01C5 On Answer Yes game_object:talk_box ?
0x01C6 On Answer No game_object:talk_box ?
0x01C7 Hit Cruise Bubble PLAT ? Sent when hit by SpongeBob's Cruise Bubble.
0x01C8 Duplotron_KillKids VIL ?
0x01C9 On Signal10 game_object:talk_box ? Fired when {signal:10} is encountered in the game_object:talk_box's TEXT.
0x01CA On Signal11 game_object:talk_box ? Fired when {signal:11} is encountered in the game_object:talk_box's TEXT.
0x01CB On Signal12 game_object:talk_box ? Fired when {signal:12} is encountered in the game_object:talk_box's TEXT.
0x01CC On Signal13 game_object:talk_box ? Fired when {signal:13} is encountered in the game_object:task_box's TEXT.
0x01CD On Signal14 game_object:talk_box ? Fired when {signal:14} is encountered in the game_object:talk_box's TEXT.
0x01CE On Signal15 game_object:talk_box ? Fired when {signal:15} is encountered in the game_object:talk_box's TEXT.
0x01CF On Signal16 game_object:talk_box ? Fired when {signal:16} is encountered in the game_object:talk_box's TEXT.
0x01D0 On Signal17 game_object:talk_box ? Fired when {signal:17} is encountered in the game_object:talk_box's TEXT.
0x01D1 On Signal18 game_object:talk_box ? Fired when {signal:18} is encountered in the game_object:talk_box's TEXT.
0x01D2 On Signal19 game_object:talk_box ? Fired when {signal:19} is encountered in the game_object:talk_box's TEXT.
0x01D3 Spongeball On PLYR ? Forces the PLYR to transform into the Spongeball.
0x01D4 Spongeball Off PLYR ? Forces the PLYR to transform out of the Spongeball.
0x01D5 Launch Shrapnel BOUL, GRUP, PLAT, SIMP ?
0x01D6 NPC HP Incremented ? Recieved when a VIL gains health. Mainly used for boss fights.
0x01D7 NPC HP Decremented VIL ? Recieved when a VIL loses health. Mainly used for boss fights.
0x01D8 NPC Set Active On GRUP, VIL ? Causes the VIL(s) to be activated.
0x01D9 NPC Set Active Off GRUP, VIL ? Causes the VIL(s) to be deactivated and deload.
0x01DA Switch Player Character PLYR character (0 for Patrick, 1 for Sandy),? Switches the PLYR to another character, set by the argument.
0x01DB Level Begin game_object:Flythrough ?
0x01DC Scene Reset (death) DPAT ?
0x01DD Scene Enter BUTN, CSNM, DPAT ?
0x01DE Destroyed Tiki ?
0x01DF Destroyed Robot ?
0x01E0 See Wood Tiki ?
0x01E1 See Lovey Tiki ?
0x01E2 See Shhh Tiki ?
0x01E3 See Thunder Tiki ?
0x01E4 See Stone Tiki ?
0x01E5 See Fodder ?
0x01E6 See Hammer ?
0x01E7 See Tar-Tar ?
0x01E8 See G-Love ?
0x01E9 See Monsoon ?
0x01EA See Sleepy Time ?
0x01EB See Arf ?
0x01EC See Tubelets ?
0x01ED See Slick ?
0x01EE See King Jellyfish ?
0x01EF See Prawn ?
0x01F0 See Dutchman ?
0x01F1 See Sandy Boss ?
0x01F2 See Patrick Boss ?
0x01F3 See SpongeBob Boss ?
0x01F4 See Robot Plankton ?
0x01F5 Change Texture of UI ?
0x01F6 NPC Cheer For Me VIL ?
0x01F7 Fast Visible ?
0x01F8 Fast Invisible ?
0x01F9 ZipLine Mount ?
0x01FA ZipLine Dismount ?
0x01FB Target ?
0x01FC Fire ?
0x01FD Camera FX Shake ?
0x01FE Bullet Time ?
0x01FF Thrown ?
0x0200 UpdateAnimMatrices ?
0x0201 EnterCruise TRIG ? Sent when a Cruise Bubble enters the TRIG volume.
0x0202 ExitCruise TRIG ? Sent when a Cruise Bubble exits the TRIG volume.
0x0203 CruiseFired ?
0x0204 CruiseDied ?
0x0205 CruiseAddLife seconds,? Adds additional time to the Cruise Bubble, specified by the arguments.
0x0206 CruiseSetLife PLYR seconds,? Sets the time for the Cruise Bubble, specified by the argument.
0x0207 CruiseResetLife ? Resets the time for the Cruise Bubble as if it was just launched.
0x0208 Camera Collide Off GRUP ?
0x0209 Camera Collide On GRUP, PLAT ?
0x020A Slide On ?
0x020B Slide Off ?
0x020C Timer Set ?
0x020D Timer Add ?
0x020E Force NPC Conversation ? Forces the PLYR to talk to a [[game_object:task_box]].
0x020F Make A Splash MVPT ?
0x0210 Credits start DPAT ?
0x0211 Credits stop DPAT ?
0x0212 Credits ended DPAT ?
0x0213 Bubble Wipe ?
0x0214 Set Lightkit ?
0x0215 Set Opacity ?
0x0216 Take Socks PLYR amount Takes socks from the PLYR, specified by the argument.
0x0217 Debug BREAK ?
0x0218 Born ?
0x0219 Platform Pause PLAT, SIMP ?
0x021A Platform Unpause PLAT, SIMP ?
0x021B Store Options DPAT ?
0x021C Restore Options DPAT ?