Asset (TSSM)

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Assets for The SpongeBob SquarePants Movie game.

BucketOTron

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null
0x60 AssetID grupID
0x64 int Unknown
0x68 float Unknown
0x6C int Unknown
0x70 int Unknown

CastNCrew

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null

Critter

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null
0x60 MVPT mvptID
0x64 int null

Dennis

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null
0x60 Asset ID unknown
0x64 Asset ID unknown
0x68 Asset ID unknown
0x6C Asset ID unknown
0x70 Asset ID unknown
0x74 Asset ID unknown
0x78 Asset ID unknown
0x7C Asset ID unknown

FrogFish

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null
0x60 Asset ID PLYR
0x64 byte unknown
0x65 byte unknown
0x66 byte unknown
0x67 byte unknown
0x68 int unknown
0x6C int unknown
0x70 int unknown

Mindy

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null
0x60 Asset ID taskBox1ID
0x64 float unknown
0x68 float unknown
0x6C float unknown
0x70 int unknown
0x74 Asset ID taskBox2ID

Neptune

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null
0x60 Asset ID unknown
0x64 Asset ID unknown
0x68 Asset ID unknown
0x6C Asset ID unknown
0x70 Asset ID unknown
0x74 Asset ID unknown

Standard

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID (MODL) modelID hash of MINF without the ".MINF"
0x5C int null
0x60 AssetID (MVPT) mvptID
0x64 AssetID (GRUP) mvptGroupID for Poppers
0x68 int flags? 8 = enemy can walk on PLATs
0x6C int null
0x70 int null
0x74 int null
0x78 int null

SupplyCrate

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null
0x60 MVPT mvptID probably

Turret

This is probably just a Placeable header.

Offset Type Variable Description
0x10 int null
0x14 short null
0x16 short flags? always 0x001D
0x18 byte[4] flags2? always 0x01000004
0x1C int null
0x20 probably Vector3 probably rotation
0x2C probably Vector3 probably position
0x38 probably Vector3 probably scale
0x44 probably Vector4 probably color
0x54 int null
0x58 AssetID modelID hash of MINF without the ".MINF"
0x5C int null
0x60 float unknown
0x64 int null
0x68 int unknown
0x6C int null
0x70 int null